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Posted 20 hours ago

Concordia

£31.715£63.43Clearance
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About this deal

All of the game’s scoring is tied to these cards—in that way, Concordia so elegantly dictates each turn with its card action choices and its end game with those same cards. As I’ve mentioned the physical version of the game culminates in an exciting incremental tally of scores as each God is scored and players move their markers across the score track.

I have only played each map 1-3 times, and I haven’t found them to be as different as in Power Grid. I don’t think I can understate how much the game feels different simply due to shifting maps and player counts.Concordia has another iteration, Concordia: Venus, that brings with it a team-based variant for four or six players.

So you not only have to have an eye on what cards you need; you also need to make sure no other player achieves a monopoly on any of the scoring conditions, because each additional god in your hand is a multiplier at the end of the game. Each player begins the game with these cards, and from these simple options emerges a tense and fun game of efficiency and opportunity.On their turn a player can play one of the cards remaining in their hand and take the action on the card. And if digital is a way you find yourself about to get games played more often, this is a solid implementation. or, without wanting to sound rude, he may be not "equipped well enough" to see through the possibilities? The quasi 3D map allows for easy navigation of your colonists in the game with the ability to zoom in and out smoothly to get an overview as well as more easily and accurately make selections.

Action of the Colonist card (second part): The rulebook says to take two Sestertii for every colonist you have on the board (as an alternative to building new colonists), the card itself says to take five Sestertii plus one for every colonist you have on the board.

As I have alluded to earlier, player actions do not directly hinder opponents, which removes the worry about being ‘blocked in’. In fact, throughout this box is a level of attention to detail that puts most other game publishers to shame.

It’s a Euro game and follows a lot of Euro game staples with its mechanics, and its theme – trading in the Mediterranean. In Concordia, there isn’t even a particularly notable way in which you can indirectly block an opponent.Some cards allow a player to send colonists out to settle new routes and build trading houses (Architect); others produce goods for each house in a given region (Prefect).

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